Working in the industry
I’ll completely ignore the fact that this is the first post in months and get on with it.
I’ve been, in relation to some HR stuff at the company, been looking at what kinds of benefits game companies are handing out to their employees and how they ensure that people actually are attracted to the company. One thing I’ve noticed is that there’s something of a common thread with companies that don’t seem to have a lot of money to hand out to their employees. They always have a phrase like ‘you get to make games!’ as a benefit of working there as if somehow making games is the coolest, best thing ever and you should basically praise them for even allowing you to be working there.
Let’s get something straight. You’re paid to MAKE game - not PLAY games. Yes, perhaps playing games is part of what you do, but most often you play (i.e. test) your OWN games which in at least 70% of all cases is a pain in the ass. Just because you get to make games, it doesn’t mean you should get a shitty paycheck at the end of the week; it doesn’t mean you’ll get bragging rights over the your fellow programming school graduates who are making four times what you’re making - your job is not likely to be more satisfying than theirs; it’s just different and at times more fun but certainly likely to be frustrating and annoying when the grind sets in (obviously depending on what comapny you’re working for).
So, dear HR people, please don’t try to claim that making games will somehow compensate for making money or getting good dental or whatever. Be honest about what you can offer and try not to appeal to the fanboy crowd - you’ll break their spirit when they realize what the harsh reality is.
That being said, the game industry can be an awesome place to work and you will certainly get nerd props form your teenage cousin.Everyone else might still say ’so, you program things, right?’ even though you’re really a 3D artist but what the hell do they know anyway, right?